Classes
Classes are the objects libraries and events return: entities, blocks, inventories, draw elements, screens, and builders. Follow a library method's return type into its class. Constructors are shown only for types scripts are meant to construct.
Commands
Builders for client-side commands and argument suggestions.
- CommandBuilder — Builds a command tree for client registration; obtain it from FChat.getCommandManager().
- CommandManager — Provides access to the client's command tree, command builders, and command autocomplete.
- CommandNodeHelper — Holds server- and client-side command nodes returned by unregistration for re-registration.
Configuration/Profiles
Profiles, options, and the configuration objects behind them.
- BaseProfile — Manages a core's active profile and the event and library registries initialized for it.
- ClientProfile — Client-side profile implementation with client event, library, and helper registrations and client-specific error reporting.
- ConfigManager — Manages registered configuration-option classes and the JSON data loaded for them.
- OptionsHelper — Provides access to the client's game settings.
- AccessibilityOptionsHelper — Provides accessibility settings, including narrator, subtitle, and chat-display options, on the enclosing options object.
- ChatOptionsHelper — Chat visibility and layout settings.
- ControlOptionsHelper — Input and mouse settings, including key bindings.
- MusicOptionsHelper — Sound volumes, audio-device selection, and subtitles.
- SkinOptionsHelper — Skin model-part visibility and main-hand settings.
- VideoOptionsHelper — Graphics and display settings.
Entity Helpers
Typed wrappers for entities and their attributes.
- AbstractHorseEntityHelper — Provides shared APIs for horses, donkeys, mules, and llamas.
- AbstractPiglinEntityHelper — Provides the shared zombification-immunity query for piglins.
- AllayEntityHelper — Provides access to an allay's dancing, duplication-cooldown, and held-item states.
- AnimalEntityHelper — Provides food checks and breeding eligibility for animals.
- AreaEffectCloudEntityHelper — A lingering area-effect cloud applies its potion effects over time.
- ArmorStandEntityHelper — Reads an armor stand's flags and six pose rotations.
- ArrowEntityHelper — An arrow projectile, including ordinary, tipped, and spectral arrows.
- AxolotlEntityHelper — Provides access to an axolotl's variant, playing-dead state, and bucket-origin flag.
- BatEntityHelper — Provides access to a bat's resting state.
- BeeEntityHelper — Provides access to a bee's nectar, anger, and sting states.
- BlazeEntityHelper — Provides helper access to a blaze.
- BlockDisplayEntityHelper — Provides access to the block state displayed by a block display entity.
- BoatEntityHelper — A helper for boats and rafts, including their chest variants.
- CatEntityHelper — A tameable cat with a coat variant and collar colour.
- ClientPlayerEntityHelper — Provides client-side operations for the local player.
- CreeperEntityHelper — Reads a creeper's powered and ignited states and fuse counters.
- DisplayEntityHelper — Provides properties shared by block, item, and text display entities.
- DolphinEntityHelper — Provides access to dolphin-specific state, including whether it carries a fish, its treasure destination, and its moisture level.
- DonkeyEntityHelper — Provides horse APIs for donkeys and mules, including whether a chest is attached.
- DrownedEntityHelper — Provides access to drowned-specific checks for held tridents and nautilus shells.
- EndCrystalEntityHelper — Exposes an end crystal's base-display flag and optional beam target.
- EnderDragonEntityHelper — Provides access to the ender dragon's current phase and its eight body parts.
- EndermanEntityHelper — Provides access to an enderman's target-related flags and carried block state.
- EntityHelper — Wraps a Minecraft entity for script access.
- FallingBlockEntityHelper — Represents a block moving as a falling entity, exposing its origin and block state.
- FishEntityHelper — Helper for fish entities.
- FishingBobberEntityHelper — A fishing bobber projectile, with access to its bite and open-water state and hooked entity.
- FoxEntityHelper — Provides access to a fox's held item, trusted entities, variant, and behavior states.
- FrogEntityHelper — Provides variant, tongue-target, and croaking-state information for a frog.
- FurnaceMinecartEntityHelper — Provides access to the furnace minecart's displayed furnace lit state.
- GhastEntityHelper — Provides access to whether a ghast is charging its fireball attack.
- GoatEntityHelper — Provides access to whether a goat is a screaming goat and which horns remain.
- GuardianEntityHelper — Provides access to guardian-specific state, including elder status, attack target, and movement state.
- HorseEntityHelper — Provides access to horse coat and markings data in addition to AbstractHorseEntityHelper.
- IllagerEntityHelper — Provides access to illager state shared across specialized illager helpers.
- InteractionEntityHelper — Exposes an interaction entity's dimensions, response flag, recorded living entities, and client-side hit override.
- IronGolemEntityHelper — Provides access to iron-golem state, including whether it was player-created.
- ItemDisplayEntityHelper — Displays an item entity; its displayed stack is empty when no item is set.
- ItemEntityHelper — A dropped stack of items in the world.
- ItemFrameEntityHelper — Provides the item frame's type, displayed-item rotation, and item stack.
- LivingEntityHelper — Adds living-entity state, such as health, equipment, and status effects, to an entity helper.
- LlamaEntityHelper — Provides llama coat, strength, and trader status alongside the chested-horse APIs inherited from DonkeyEntityHelper.
- MerchantEntityHelper — Helpers for villagers and wandering traders, which share the game's merchant base class.
- MobEntityHelper — Wraps a Minecraft mob and exposes its mob-specific state.
- MooshroomEntityHelper — Provides access to a mooshroom's variant and whether it is ready for shearing.
- OcelotEntityHelper — Provides access to an ocelot's trust state.
- PaintingEntityHelper — Reads a painting's variant dimensions and registry identifier.
- PandaEntityHelper — Provides access to a panda's genes and current behavior states.
- ParrotEntityHelper — A helper for a parrot entity.
- PhantomEntityHelper — Provides access to a phantom's size, which scales its dimensions and sets its base attack damage to 6 plus the size.
- PigEntityHelper — Provides pig-specific access to saddle state.
- PiglinEntityHelper — Provides access to the piglin's current arm-pose states.
- PillagerEntityHelper — Provides access to a pillager's entity-helper API, including a check for a white banner in its head slot.
- PlayerEntityHelper — Provides player-specific entity data, including experience, score, and sleep state.
- PolarBearEntityHelper — Provides access to a polar bear's standing state.
- PufferfishEntityHelper — Provides access to a pufferfish's inflation state.
- RabbitEntityHelper — Wraps a rabbit and exposes its variant, including the killer bunny variant.
- SheepEntityHelper — Provides access to a sheep's wool state and color.
- ShulkerEntityHelper — Provides access to a shulker's shell state, attachment face, and optional dye color.
- SlimeEntityHelper — Provides access to a slime's size and whether it is tiny.
- SnowGolemEntityHelper — Provides access to a snow golem's pumpkin and shearing state.
- SpellcastingIllagerEntityHelper — Provides spell-casting state and the mapped spell name for a spellcasting illager.
- SpiderEntityHelper — Provides access to a spider's climbing state through isClimbing().
- StriderEntityHelper — Provides access to a strider's saddle and suffocating state.
- TameableEntityHelper — Helpers for tameable animals, including wolves, cats, and parrots.
- TextDisplayEntityHelper — Exposes the client-built render state for a text display; getData() returns null until it exists.
- TextDisplayDataHelper — Read-only contents and drawing properties from a text display's render state.
- TntEntityHelper — Represents primed TNT; its fuse can be read with getRemainingTime().
- TntMinecartEntityHelper — Provides fuse and primed-state queries for TNT minecarts.
- TridentEntityHelper — A helper for querying a thrown trident's stored loyalty level and foil state.
- TropicalFishEntityHelper — Provides a tropical fish's pattern, body size, and base and pattern colours.
- VexEntityHelper — Provides access to a vex's charge state.
- VillagerEntityHelper — A villager helper exposing the villager's profession, type, level and experience.
- VindicatorEntityHelper — Provides access to vindicator-specific helpers, including a custom-name-based Johnny check.
- WardenEntityHelper — Provides access to a warden's anger, poses, and sonic-boom animation state.
- WitchEntityHelper — Provides access to a witch's drinking state and main-hand item.
- WitherEntityHelper — Provides access to the wither's invulnerability countdown and health-based phase state.
- WitherSkullEntityHelper — A wither skull projectile, with access to its dangerous flag.
- WolfEntityHelper — Provides access to wolf-specific state, including taming, collar color, begging, anger, and wetness.
- ZombieEntityHelper — Provides access to zombie-specific properties, including whether drowned conversion is active.
- ZombieVillagerEntityHelper — Provides access to a zombie villager's conversion state and villager data.
Event Filterers
Reusable conditions that decide whether a listener receives an event.
- FiltererBlockUpdate — Filters callbacks for the BlockUpdate event.
- FiltererComposed — Combines filterers as an OR of AND groups.
- FiltererInverted — Inverts an EventFilterer's test result without changing which event names it can filter.
- FiltererModulus — A stateful filterer that lets a listener through after every configured number of predicate calls.
- FiltererRecvPacket — Filters callbacks for the RecvPacket event.
- FiltererSendPacket — Filters callbacks for the SendPacket event.
Events and Event Handling
The base types and handles used to receive and control events.
- BaseEvent — Base class for event payloads dispatched to registered listeners.
- BaseEventRegistry — Registry of event names, listeners, and dispatch metadata.
- Event — Declares an event type's registry metadata: its current name, aliases, dispatch flags, and optional filterer class.
- EventContainer — Tracks a joined event's lock and callbacks queued until its release.
- EventFilterer — Determines whether an event name is supported and whether an event instance passes a filter.
- Compound — Extension hook for composed filterers to check references to themselves.
Inventory
Views of the player's inventory and open containers.
- AnvilInventory — Handle for an open anvil screen.
- BeaconInventory — Handle for an open beacon screen.
- BrewingStandInventory — Exposes a brewing stand's potion, ingredient, and fuel slots by name, with helpers to check recipes and preview brewing results without changing the stand.
- CartographyInventory — A handle for an open cartography table screen.
- ContainerInventory — Inventory handle for chest-like container screens.
- CraftingInventory — Provides access to the input grid and result of a crafting menu.
- CreativeInventory — Handles the creative inventory screen and its item tabs.
- EnchantInventory — Handles an open enchanting table screen.
- FurnaceInventory — Inventory wrapper for a furnace screen, exposing its input, fuel, result, and smelting state.
- GrindStoneInventory — Handle for an open grindstone screen.
- HorseInventory — Handle for an open horse, mule, donkey, llama, or camel inventory screen.
- Inventory — Wraps a container screen's menu; specialized subclasses represent recognized screen types.
- LoomInventory — Provides access to pattern selection in an open loom screen.
- PlayerInventory — The player's inventory screen, including its crafting result, input grid, equipment, and hotbar.
- RecipeInventory — Base API for recipe-book screens, exposing their input dimensions, cells, output, and recipe-book entries.
- SmithingInventory — Wraps an open smithing table screen.
- StoneCutterInventory — Handles an open stonecutter screen.
- VillagerInventory — Handles an open villager trading screen.
Items/Enchantments
Item stacks, item definitions, recipes, and enchantments.
- CreativeItemStackHelper — Wraps an ItemStackHelper stack with methods for changing its components.
- EnchantmentHelper — Represents an enchantment and an optional level.
- FoodComponentHelper — Exposes an item's nutrition, saturation, and always-edible flag.
- ItemHelper — Describes an item type, independently of any particular stack; use ItemStackHelper for stack-specific state.
- ItemStackHelper — A script-facing view of an item stack, including its count and components.
- RecipeHelper — Describes a recipe's inputs and output, and checks or requests crafting for the current player.
Misc Helpers
Small wrappers and utilities shared by other APIs.
- AdvancementHelper — Represents an advancement definition and its position in the advancement tree.
- AdvancementManagerHelper — Provides the client's advancement tree and, when a player is available, that player's progress.
- AdvancementProgressHelper — Progress of a player's advancement, including completed criteria and requirement groups.
- BaseHelper — Base class for helpers that wrap a raw value; it is abstract and is not a standalone script global.
- BlockDataHelper — A block state, its position, and its optional block entity, returned by world block lookups.
- BlockHelper — Describes a block type independently of any world position; BlockStateHelper represents one of that block's variants.
- BlockPredicateHelper — A condition that tests whether a block at a position matches its block, state, and NBT criteria.
- BlockStateHelper — Represents one particular state of a block, including its property values.
- BossBarHelper — A wrapper exposing the state of one boss bar known to the client.
- ChatHudLineHelper — Wraps a chat HUD history entry, exposing its text and creation tick and allowing removal from the HUD scrollback.
- ChunkHelper — Provides access to a chunk.
- DirectionHelper — A helper for one of Minecraft's six cardinal directions.
- DyeColorHelper — Wraps a dye color and exposes its name, index, and game-defined colors.
- FluidStateHelper — A fluid state describes a fluid type and its state properties.
- FormattingHelper — Wraps one of Minecraft's text color or formatting codes.
- HitResultHelper — Wraps a crosshair hit result, with shared access to its hit position and subtype-specific access for block and entity hits.
- InteractionManagerHelper — Controls client-side player interactions with the world through the current interaction manager.
- ModContainerHelper — A loaded mod's metadata exposed to scripts.
- NBTElementHelper — Wraps an NBT tag and provides type checks, typed helper views, and path lookup.
- NBTCompoundHelper — Wraps a compound tag and provides access to its keys and values.
- NBTListHelper — Provides indexed access to list and array tags, and converts four-int arrays to UUIDs.
- NBTNumberHelper — Wraps a numeric tag and provides conversions to primitive numeric types.
- NbtPredicateHelper — Tests an entity, item stack, or NBT element against a partial NBT condition.
- PacketByteBufferHelper — Reads and writes typed values in a packet buffer; callers must use the packet's field order and matching read/write operations.
- PlayerAbilitiesHelper — Reads and changes the local player's abilities, including flight, invulnerability, movement speed, and permission to build.
- PlayerListEntryHelper — A client-side tab-list entry for a player.
- RegistryHelper — Provides registry lookups and listings as JsMacros helpers.
- ScoreboardObjectiveHelper — An objective holds scores for scoreboard owners and can be displayed in a scoreboard slot.
- ScoreboardsHelper — Provides access to a scoreboard's objectives, display slots, and teams.
- ServerInfoHelper — A server-list entry containing its configured name and address and status information from a server ping.
- StateHelper — Base helper for block and fluid states, exposing their named properties.
- StatePredicateHelper — Tests block or fluid states against named property-value constraints.
- StatsHelper — Provides access to the player's client-side statistics counters.
- StatusEffectHelper — Describes a status-effect instance, including its type, amplifier, duration, and display flags.
- StyleHelper — Exposes the formatting and click/hover events stored on a text style.
- SuggestionsBuilderHelper — Wraps Brigadier's builder for command-completion callbacks, exposing the input range and methods for adding suggestions.
- TeamHelper — Exposes a scoreboard team and its display, membership, color, and team-rule settings.
- TextHelper — Wraps a Minecraft text component, which can contain text with different styles and click or hover behavior.
- TradeOfferHelper — Represents a merchant trade, including its inputs, output, and use state.
- UniversalBlockStateHelper — Provides typed accessors for common block-state properties.
Rendering/Graphics
2D overlays, 3D world rendering, and drawing primitives.
- Box — An axis-aligned cuboid with an outline and an optional filled interior.
- Builder — Configures a Box before building it.
- CustomImage — An image a script can draw on and hand to the game as a texture.
- Draw2D — A 2D overlay that stores and draws screen elements.
- Draw2DElement — Draws a Draw2D as a positioned, scaled, and rotated element of another overlay.
- Builder — Builds a nested overlay element with configurable position, dimensions, scale, rotation, and draw order.
- Draw3D — A collection of 3D elements rendered as a world overlay.
- EntityTraceLine — A TraceLine whose target follows an entity, with yOffset added to its interpolated Y coordinate each frame.
- Builder — Configures and builds an EntityTraceLine.
- IDraw2D — A 2D overlay that holds render elements; implemented by standalone overlays and screens.
- Image — Draws a texture region at a position and destination size.
- Builder — Builds an image element for an overlay.
- Item — Draws an item stack using its model in a 16-by-16 GUI-pixel box; scale changes its reported dimensions, and rotation affects drawing.
- Builder — Builds item icons for an overlay.
- Line — A line is defined by two endpoints, a stroke thickness, and a rotation.
- Builder — Builder for configuring and creating a line on an overlay.
- Line3D — A fixed line segment between two world-space points.
- Builder — Configures a line before building it.
- Rect — A filled rectangle defined by two corner positions.
- Builder — Builder for a rectangle on an overlay.
- RenderElement — A renderable element that can be added to a 2D overlay.
- RenderElement3D — A drawable element in a Draw3D overlay.
- RenderElementBuilder — Base class for builders that configure render elements for a 2D overlay.
- Surface — A Draw2D panel rendered in the world.
- Builder — Builder for configuring and creating a Surface.
- Text — A positioned text element with colour, shadow, scale, and rotation.
- Builder — Builds a text element for an overlay.
- TraceLine — A line from the camera toward a script-selected world-space target.
- Builder — Configures a trace line before building it.
Screen and UI Elements
Script-created screens, widgets, and input controls.
- AboutOverlay — WagYourGUI about-information overlay with close, Website, Discord, and Modrinth buttons; it is not a global HUD library.
- AbstractWidgetBuilder — Base builder for screen widgets, storing their position, size, label, state flags, alpha, and z-index until build() creates and adds a widget to its screen.
- AnnotatedCheckBox — A message-bearing checkbox with a square toggle area at the widget's right edge.
- BaseScreen — Base class for screens that host nested overlays and retain a navigation parent.
- Button — A native-widget button with a wrapped label, configurable packed ARGB colors, and an optional press callback.
- ButtonWidgetHelper — Wraps a game button and exposes its button-specific behavior to scripts.
- ButtonBuilder — Builds a standard-appearance button bound to the screen that supplied this builder.
- TexturedButtonBuilder — Builds a texture-based button bound to the screen that supplied this builder.
- CheckBoxContainer — A checkbox-and-label container for WagYourGUI; construction registers its checkbox with the supplied parent, while the host must arrange this container's label hook separately.
- CheckBoxWidgetHelper — A checkbox widget whose checked state can be changed by the player or a script.
- CheckBoxBuilder — Builder for a checkbox widget; its checked setting determines the widget's initial state.
- ClickableWidgetHelper — Wraps a game widget so scripts can inspect and control it; other widget helpers extend this base.
- ConfirmOverlay — A WagYourGUI message overlay with Confirm and Cancel buttons.
- CyclingButtonWidgetHelper — A button that displays a selected value and cycles through configured values when pressed.
- CyclicButtonBuilder — Builder for a cycling button, bound to the screen that created it.
- EventChooser — Displays registered event names in a five-column overlay and lets the caller confirm a selection.
- EventObj — Holds an event name and its associated button as a row value; it does not register the button itself.
- FileChooser — Browses native Java files with optional selection and edit callbacks.
- IOverlayParent — Parent contract for overlay operations in the WagYourGUI hierarchy, implemented by BaseScreen and OverlayContainer.
- IScreen — A script-created screen combines IDraw2D drawing with interactive widgets and screen input callbacks.
- ListContainer — A five-column list of selectable component buttons registered with a supplied widget host.
- LockButtonWidgetHelper — A lock button toggles between locked and unlocked when pressed.
- LockButtonBuilder — Builder for a lock button bound to its screen.
- MultiElementContainer — Base for WagYourGUI groups that track widgets registered with a parent, along with shared geometry and font state.
- OverlayContainer — A container that hosts nested overlays and delegates overlay operations through its parent.
- ScriptScreen — The screen implementation returned by Hud.createScreen, exposed through IScreen.
- Scrollbar — A vertical scroll control whose callback receives the current page offset, not a normalized fraction.
- SelectorDropdownOverlay — A component-choice overlay with optional scrolling and a callback reporting the chosen zero-based index.
- Slider — A slider widget with a value normally constrained to [0.0, 1.0].
- SliderWidgetHelper — A JsMacros slider widget with a draggable handle.
- SliderBuilder — Builds sliders for the screen returned by IScreen.sliderBuilder().
- TextFieldWidgetHelper — Wraps the game's text field with a text-change callback.
- TextFieldBuilder — Builds text-field widgets using the screen's font and configured dimensions.
- TextInput — A native-button-backed editable text widget with selection and optional change and press callbacks.
- TextOverlay — A WagYourGUI text-message overlay with a confirmation button that closes it.
- TextPrompt — A WagYourGUI text-input overlay; open it through its parent to initialize and register its widgets.
Other classes
- Alignable — Provides fluent horizontal and vertical alignment for render elements.
- AutoCompleteSuggestion — Describes an editor autocomplete replacement and its dropdown label.
- BaseLanguage — Base implementation for script-language integrations.
- BaseLibrary — Base class for registered script libraries.
- BaseListener — Base implementation for listeners backed by a ScriptTrigger.
- BaseScriptContext — Holds a language runtime context and tracks threads and event containers associated with its execution.
- ScriptAssertionError — Assertion error used when a script attempts an invalid context operation.
- SleepRunnable — Operation accepted by BaseScriptContext.wrapSleep(SleepRunnable); its run() method may throw InterruptedException.
- BaseWrappedException — A linked diagnostic record for an exception or stack frame.
- GuestLocation — A guest-source location retaining the supplied file and diagnostic positions.
- HostLocation — A source location carrying host display text, such as Native Method, a file location, or Unknown Source.
- SourceLocation — Base type for guest and host source-location payloads attached to diagnostic entries.
- BlockPosHelper — A block position with integer world coordinates.
- CameraCompat — Provides version-compatible access to a Camera's position and rotations.
- CategoryTreeContainer — Builds a settings-category tree whose nodes request category selection through a supplied parent.
- ChatHistoryManager — Manages received chat scrollback and sent-message history.
- ChunkPosCompat — Provides cross-version access to ChunkPos coordinates.
- ClassBuilder — Builds a Java class at runtime from source declarations or member builders.
- AnnotationBuilder — Builds values for an annotation created by an addAnnotation method.
- AnnotationArrayBuilder — Builds an annotation array in insertion order.
- BodyBuilder — Builds a method or constructor body from ordered Java statements and calls back into the script.
- ConstructorBuilder — Builder for a constructor or static initializer of the class being built.
- FieldBuilder — Builds a field of the class being built.
- FieldInitializerBuilder — Configures the value assigned to a field when it is added.
- MethodBuilder — Builds a method of the generated class.
- AnnotationBuilder — Builds values for an annotation created by an addAnnotation method.
- ClassWrapperTree — Registry that dispatches values to wrappers according to their runtime class.
- ClientConfigV2 — Client-side GUI, input, and editor options registered with the client core configuration.
- CommandNodeAccessor — Reflectively removes direct children from Brigadier command nodes.
- ConfigFolder — Service for locating the JsMacros configuration directory.
- ContainerInputCompat — Provides helpers for the container click-action enum used by the current Minecraft target.
- Core — Connects a runtime's profile, configuration, event and library registries, extensions, services, and script execution facilities.
- CoreConfigV2 — Holds core profile, service, and event-dispatch settings.
- EventListener — Runs a profile macro trigger in response to its registered event.
- EventLockWatchdog — Monitors an event-container lock and closes its script context if the lock remains held at the timed check.
- WatchdogException — Diagnostic runtime exception used when a joined-script lock is still held at the watchdog's timed check.
- EventRegistry — Client-side registry for profile macro triggers, exposed through the client's core rather than as a separate global library.
- Extension — Provides an extension's identity, dependencies, initialization hook, and optional translations.
- ExtensionClassLoader — Loads classes from an initial URL search path and allows URLs to be appended.
- ExtensionLoader — Discovers and initializes extensions associated with a core; queries other than notLoaded() trigger loading when completion has not been recorded.
- FakeServerCommandSource — A client-side command source that delegates suggestion and connection data to the client's ClientSuggestionProvider.
- FileHandler — Represents a file and charset for script file operations.
- FileLineIterator — Reads lines from a file using a reader held open until this iterator is closed.
- GraalConfig — Settings for configuring GraalVM engine-wide and per-language options.
- GraalExtension — Provides Graal language support and the JavaWrapper library through the extension loader; it is not a script global.
- GraalScriptContext — Holds the runtime context and task queue for a Graal script.
- GuestExceptionSimplifier — Simplifies selected Graal guest arity and overload errors into diagnostic messages.
- HTTPRequest — A request configured with headers and timeouts, then sent synchronously to obtain a Response.
- Response — Holds a response status and headers plus its unread body stream.
- IAbstractMountInventoryScreen — Mixin-backed access to the mount entity stored by supported mount inventory screens; this is not a constructible screen type or a wrapper around the entity.
- ICategoryTreeParent — Receives category-selection requests from a settings category tree, in addition to the inherited container operations.
- IContainerParent — Parent contract for registering and removing widgets and routing overlays in WagYourGUI containers and screens.
- ICustomClickEvent — Provides a platform-independent view of a custom click event.
- IEventListener — A listener invoked when a registered event is dispatched.
- ILoomScreen — Mixin-backed access to a loom screen's stored pattern-list display state, used by loom pattern selection.
- IMerchantScreen — Mixin-backed access to the selected trade in an open merchant screen.
- InteractionCompat — Calls the entity-interaction overload across Minecraft API versions.
- InteractionProxy — Internal client-side proxy for crosshair-target, block-breaking, and held-interaction overrides.
- Break — Manages the shared block-breaking override and its pending callbacks through client hooks; it is not a per-instance controller or confirmation of server-side breaking.
- BreakBlockResult — Carries an outcome reason and optional block position reported by the breaking override.
- Interact — Manages the shared held-use override maintained by client hooks; it is neither a physical-key query nor a per-player interaction controller.
- Target — Manages the shared client-side crosshair-target override maintained by client hooks; it is not per-player and does not grant server reach.
- Break — Manages the shared block-breaking override and its pending callbacks through client hooks; it is not a per-instance controller or confirmation of server-side breaking.
- IRecipeBookWidget — Accesses recipe-book state on a focused screen component.
- ISignEditScreen — Mixin-backed access to text and cursor operations on an open sign-edit screen; this is not a screen type to construct or a global API.
- JsMacros — Shared bootstrap constants, loader access, and integer-array utilities.
- JsMacrosClient — Client-side core, menu-key, screen-state, and screen-naming utilities; scripts can access this class through Java.type, not a global library alias.
- JsMacrosThreadPool — Runs tasks on one-shot daemon workers, each of which executes one task and exits.
- PoolThread — One-shot daemon worker; assign a task and then start it, rather than reusing it.
- LanguageExtension — Provides a language implementation and file, exception, and guest-object handling to the extension system.
- ExtMatch — Categorizes an extension's match for a file.
- Library — Marks a library class and supplies its script-global name and optional guest-language restrictions.
- LibraryBuilder — Builds a library class and registers it for use as a script global.
- LibraryExtension — An extension provider that contributes library classes for registration.
- LibraryRegistry — Registers library classes and supplies applicable instances as globals for script runs.
- MethodWrapper — Implements several Java functional interfaces in one callback wrapper, optionally associated with a script context.
- ModLoader — Provides mod-loader metadata and lookup operations to the client API.
- MovementQueue — Shared queue and prediction overlay used to play back queued player inputs.
- NameUtil — Utilities for guessing player names and roles from chat-message prefixes.
- Neighbor — A classpath anchor for classes generated by ClassBuilder and looked up through FReflection.
- Option — Configures how an annotated configuration field or method is presented in the settings editor.
- OptionType — Describes editor metadata attached to an Option; it is not a setting value or a global script API.
- Pair — Stores two mutable values in positional order: T is first and U is second.
- Plane3D — Represents three points in 3D space and derives their edge vectors and normal on demand.
- PlayerInput — Data for one tick of queued player input.
- Pos2D — A mutable pair of double coordinates.
- Pos3D — A mutable position represented by three double coordinates.
- PrioryFiFoTaskQueue — A queue that deduplicates entries by equality and groups them into integer-priority buckets, preserving insertion order within each bucket.
- ProxyBuilder — Builds subclass or interface proxies whose selected methods are handled by script callbacks.
- ProxyReference — Holds the proxy instance and a callable for the overridden method, and is passed to handlers registered with addMethod.
- Registrable — Defines an object that can be registered and unregistered.
- ScriptCodeCompiler — Compiles editor text and autocomplete/context-menu data by executing its configured code-compile script trigger.
- ScriptNamespace — Gives scripts short names for Java types, such as EntityHelpers.Horse, so scripts do not need to know where those classes live in the Java source.
- ScriptTrigger — Mutable trigger configuration used by listeners; constructing one does not register a listener or run a script.
- TriggerType — Selects a key-event mode or dispatch by a named event.
- ServiceManager — Manages registered script services, their running contexts, and reloads triggered by file changes.
- ServiceStatus — Combined enabled/running state of a service; UNKNOWN means it is not registered.
- ServiceTrigger — Mutable configuration for a service trigger.
- SlotClickEvents — Dispatches slot-click and applicable drop events for container-screen mixins.
- StringHashTrie — Stores strings in a prefix trie and provides collection operations and prefix searches.
- SurfaceRenderTypes — Provides custom render types used by the surface renderer for colored quads, lines, and textured quads.
- SynchronizedWeakHashSet — A set backed by weak keys; each of its own operations is synchronized, but this does not make inherited or compound operations atomic.
- TextBuilder — Builds styled text by appending sections and applying styles to the latest section.
- TextUtil — Version-compatible raw formatted-text style lookup using font pixel width; this is not a global library.
- TickBasedEvents — Provides client tick bookkeeping and native ItemStack comparison helpers.
- TPSData — Holds a recorded timestamp and TPS sample.
- Util — Provides numeric-value conversion for reflective calls and proxy argument or return values.
- ValueAccessor — Reflectively accesses the private receiver field of GraalVM Value objects; this is not a general value-conversion API or a public, stable GraalVM interface.
- Vec2D — A 2D line segment with mutable start and end coordinates.
- Vec3D — A 3D line segment with mutable endpoints.
- Websocket — Wraps a websocket connection and exposes its lifecycle callbacks and operations.
- Disconnected — Details supplied to onDisconnect by the client library.
- WorldScanner — Scans chunks and block-coordinate regions for blocks matching optional block and state filters.
- WorldScannerBuilder — Builds scanners with separate block and block-state filters.
- WrappedScript — Wraps a script run as a MethodWrapper for Java callback interfaces.
- WrappedThread — Associates a Java thread with its Graal task-queue priority and a one-way readiness signal.